How I made a Phantasy Star music video
The tool stack, the orchestration, and three real storyboard-to-video examples. Watch the finished film and open the workshop ↗
PROJECTS THAT BECAME LESSONS
Start with a small working slice of a real project. The labs need some coding experience; each one gives you a boundary and a test.
First time building? Begin with a small app ↗
NEW / BEHIND THE BUILD
Define and test a small accessible tool with an ordinary-device fallback.
Build a small playable loop and use playtesting to control scope.
Design a game interaction that checks understanding and still works without a microphone.
See how context changes a generated answer and practice checking one claim.
Use public code as a reference, or build the practice version in a new project. Keep sample data fictional.
Finish a one-room game with save, reload and a deliberate offline test.
Create a Today view with a persistent task and a useful evening review.
Make one playable language encounter with a text fallback.
Build a focused viewer that makes a visual bug reproducible.
Create a mobile-friendly event page with one verified booking route.
Save, export and restore a small set of local records.
Make movement, one attack and restart work across keyboard and touch.
Publish two readable posts with a dependable index and safe rendering.
Create a service page whose claims, scope and contact path are clear.
Normalize and compare listings without silently inventing missing facts.
Produce an implementation plan with a testable first milestone.
Create a file-based shot register with versions, references and review status.
Create a lesson with a worked example, a practice prompt and a review rubric.
Create a small case-study page with evidence and an understandable tradeoff.
Finish a small match with deterministic scoring and restart.
Design and test one create-and-list flow with a server-side user boundary.
Separate public room state from private player information.
Retire connectivity uncertainty before adding an AI feature.